I would definitely recommend picking up RD, but I'd wait until it goes on sale, if you have the patience. On both sides of the Iron Curtain that tears Germany in two, the two military alliances, NATO and the Warsaw Pact, are on the verge of war. Display of those HD version is also faster than before.Added v.95’s maps: Bulldogs and Vampires (naval only), Smoke in the Water (mixed), Cold War ZAdded v. There are few things more satisfying than landing a group of US Marines backed by LAVs behind enemy lines and just laughing as they desparately try to turn around, leaving whatever armor you have on the frontlines free to plunge into their backs. Set in the rarely explored Cold War period of 1975-1985, Wargame European Escalation explores the battles that could have been if history had taken the wrong turn at some point in the conflict. Far from exciting, anyway.īut I do like it as an addition to land combat.Īmphibious landings can be a lot of fun! They have potential to add a huge twist to a battle you thought had swung against you. And the winner is the person with more and/or better ships. Strategy on the high seas isn't as nuanced and interesting as land warfare, just because of the fact that you're not making huge fleet movements, and that means that naval warfare essentially ends up being ships. Um, for me, as someone who is still trying to beat the campaigns before jumping into multiplayer, naval is just pretty one-dimensional. This is a fan-run community, we are not affiliated with the creators of the Wargame Series. If you just want to share a video of yours every now and then you do not need to ask for such permission. please contact the moderators and ask for permission beforehand. With Act of Aggression now officially released, we can focus back on Wargame ‘s new maps. Go to /r/combatfootage OR /r/MilitaryGfys for specific content.Ĩ) No advertising without moderator approval.īefore you advertise a discord channel, tournament etc. This includes Warchat screenshots.ħ) Combat footage is allowed if loosely connected to wargame. No threats or suggestions of harm, racial, sexist, or homophobic slurs will be tolerated. Guides and game commentary are welcome.ģ) Dank Memes are allowed, within reason.Ĥ) Any images must be hosted on a reputable image hosting site, no shady sites please.ĥ) Any off-topic content will be removed at the mods discretion.Ħ) Be civil. Any post or comment containing that content will be deleted and the user will be banned.Ģ) No posts involving "Let's Plays". Wargame: Red Dragon Extensive Video Tutorialġ) Do not talk about obtaining pirated versions, cheats, trainers, hacks or any other game breaking programs. New to Wargame? Check out /r/wargamebootcamp Game Guides Wargame: Red Dragon > General Discussions > Topic Details. Using this method, we were able to seize strategic locations and put ourselves in position to fight it out rather quickly, which is always nice.Everything you need to know about the Wargame series. What I want is there are guys who like to spend time in skirmish mode and they want to save the game so that they can continue later. We used the "Confrontation" deployment rules, where each player took turns placing individual figures anywhere on the map, no closer than 8 inches to another opposing figure. These locales were more or less distributed evenly across the battlefield. The four warbands were jockeying for control over four key locations: the Guild Hall, the Blacksmith's Forge, the Forest and the Old Town. It would be really cool to make a makeshift semi-dynamic campaign editor by giving players the option to string together skirmish maps that would then be fought over back and. Karl, Tim and Mattias showed up with appropriately evil warbands (I was fielding my newly painted chaos ratmen), so we crafted a scenario whereupon the four warbands converged onto an eerie deserted city, its populace fled in terror. Of course the game would be awesome if a true campaign editor would ever surface, but to avoid a huge discussion, here's an easier suggestion. Last week's session was our first attempt at a multiplayer game. Our first session of Open Combat featured three small side-by-side games, six players in total, which gave an excellent overview of the simple-yet-tactical mechanics and gameplay. Id like to be able to practice with units to get used to how they work (yes, Im already reading the 200-page guide, its excellent, but not a walkthrough by any means). The game is currently in the midst of a Kickstarter campaign to raise money for a printed edition, so we were eager to try out the rules a second time. Hey guys, completely new to the Wargame series, and trying to learn the ropes. Earlier this month a few of us met up for our second go at Open Combat, the fast-play skirmish ruleset from Second Thunder.
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